The
Rebel! is
a new role that enters the game when playing in 4, 6, 8, 9 or 10
players. The roles are distributed as follows.
4
players: Sheriff,
Outlaw,
Renegade,
Rebel!.
6
players: Sheriff,
Deputy, 2
Outlaws,
Renegade,
Rebel!.
8
players: Sheriff,
2 Deputies,
3 Outlaws,
Renegade,
Rebel!.
9
players: Sheriff,
2 Deputies,
3 Outlaws,
2 Renegades,
Rebel!.
10
players: Sheriff,
2 Deputies,
4 Outlaws,
2 Renegades,
Rebel!.
OBJECTIVE
OF THE GAME
The
objective of the Rebel!
is to kill the Sheriff
by himself. This means that his elimination must happen during the
Rebel!’s
turn. In this case the game does not end, but continues with the
Rebel!
taking the role of the Sheriff
and trying to win the game at his place (he must kill the Outlaws
and the Renegade).
Deputies
still in play are now considered his allies.
The
objective for the other roles is the same as in the traditional
Bang!.
Players’ objectives do not change in case the original Sheriff
is replaced by the Rebel!.
A Deputy
can win the game both being at the original Sheriff’s
side or as an ally of the Rebel!
once he becomes Sheriff.
The
Rebel! is
not an Outlaw
nor a Renegade,
so the Sheriff
and the Deputies
don't necessarily need to kill him in order to win the game.
SHOWING
UP THE ROLE
Unlike
all other players, the Rebel!
can reveal his role at the end of phase 1 of any of his turns. With
this move the Rebel!
gets out of the shadow and shows his evil intentions towards the
Sheriff.
Showing the role, however, is not mandatory: the Rebel!
can also choose to stay hidden and kill the Sheriff
"by surprise", for example, pretending to be an Outlaw.
In
the traditional Bang!
game, the Sheriff
loses all of his cards if he kills a Deputy.
If the Rebel!
is revealed this rule does not apply: in this way the Sheriff
has the chance to defend himself from a possible “betraying”
Deputy.
REVOLUTION
The
Revolution occurs when the Rebel!
kills the Sheriff.
When this happens the following things apply.
1)
The Rebel!
shows his role card (if not shown already), ends his turn on phase 2
and becomes the new Sheriff
gaining all of his abilities. In fact, he immediately gains 1
life-point and increases by 1 the number of maximum life-points, thus
keeping the same amount of hits. Furthermore, he cannot be put into
Jail (if
he has a Jail
in front of himself, this is immediately discarded) and will lose all
of his cards if he kills a Deputy.
2)
If playing with the High Noon
or A fistful of Cards
expansions, then the new Sheriff
takes the corresponding deck and flips the following card.
3)
The new Sheriff
immediately begins a new turn from phase 1, regardless of how he
ended his previous turn. This means that in the passage from Rebel!
to Sheriff
he skips phase 3 and keeps all of his cards even when exceeding his
life-points.
4)
The game continues normally with every player keeping his role, cards
and life-points.
CHARACTERIZATION
/ ROLE-PLAY
The
Rebel!
represents an insurgent or a revolutionary leader, he is idealist and
charismatic. Many examples of characters of this kind can be found in
western history, movies and literature.
The
Rebel!
hates the lawful, but not the law in itself , in fact he wants to
kill the Sheriff
to take the power for himself. In order to achieve his goal he must
overthrow the power and demonstrate to the people that he can solve
problems better than the old Sheriff.
That’s the reason why when the Outlaws
and the Renegade
are eliminated the Revolution is not possible anymore: the lawful win
and the Rebel!
is defeated.
CLARIFICATIONS
AND PARTICULAR CASES
-
If the Sheriff
is eliminated in any other way than the one specified above, the game
is over and traditional rules apply.
-
If the Rebel!
kills the Sheriff
with a Gatling,
Indians!
or Howitzer
card its effect is brought to end before the Revolution. If this
causes the elimination of a Deputy,
the Rebel!
will not have any penalty since he’s not become a Sheriff
yet. If this card eliminates the last Outlaw/Renegade,
the Revolution occurs in any case at the end of the card effect,
resulting in a victory for the Rebel!-Sheriff
and the Deputies
still in play.
-
If the Sheriff
dies due to a Duel
played against the Rebel!
the Revolution does not occur since the Sheriff
has not been eliminated during the Rebel!’s
turn. Therefore this results in a victory for the Outlaws.
-
If the Sheriff
killed by the Rebel!
comes back into play due to the Ghost
Town or the Dead
Man, he plays as a Rebel!.
-
If the eliminated Rebel!
(or Sheriff)
comes back into play due to the Ghost
Town or the Dead Man, he will be
considered with the role shown.
-
A Deputy
eliminated before the Revolution loses the game even if the
Rebel!-Sheriff
wins. If he comes back with the Dead Man
or the Ghost Town
after the Revolution he will be considered winner if the Lawful win.
-
If the eliminated Rebel!
(or Sheriff)
plays a turn with the Ghost Town
and kills the Sheriff,
he comes back into the game completely. In fact, he gains a
life-point due to the Revolution (going to 1) and begins a new turn
when the Ghost Town
is not present anymore.
by
Fabio Bellagamba & Mauro Roncarelli
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